# Match Pixels in Sketch

I use version 99.5 in this article.

# Where

There are three.

- Layers -> Pixel Fitting in Preferences
- Round to Pixel on toolbar
- Below where you put the coordinates.

Each image is pasted below.

## Layers -> Pixel Fitting in Preferences

## Round to Pixel on toolbar

## Below where you put the coordinates.

# Subject of Operation

The first important thing is that the object you are operating is which of those

- A shape, such as a square
- A point

A shape, such as a square, is called a layer here.

# Operation on Layer

## Layers -> Pixel Fitting in Preferences

- When OFF, free state for both movement and deformation
- When ON, it moves with a fixed decimal fraction. ex 4.35 -> 5.35 -> 6.35.
- When ON, the deformation makes the height and width integer numbers.

## Round to Pixel on toolbar

The maximum and minimum X-coordinates and maximum and minimum Y-coordinates in the layer are rounded to integers. On the other hand, the other points (so as to maintain their shape?) are not rounded to integers.

# Operation on Point

## Operation by below where the coordinates are put in

The behavior of dragging and moving points can be set.

From left

- Free
- 1 px
- half px
- quarter px

## Round to Pixel on toolbar

The minimum X and Y coordinates of the layer will be used as a reference, and the values will be shifted by an integer from those coordinates. If the minimum X-coordinate of a layer is 4.83, then another point on that layer will result in an X-coordinate of xx.83.